Guides

The Blood of Dawnwalker Four difficulties and two combat styles

Story through Duelist, plus assists that let Coen pick the swing direction for you.

Last updated:

Difficulty and Combat Assists

The Blood of Dawnwalker ships four difficulty levels: Story, Fair, Challenging, and Duelist. It also ships two combat styles on top of that ladder: full directional swordplay (the For Honor / Kingdom Come family the trailers show) and omni-attack / omni-block assists that let Coen choose the swing and the parry direction for you. Unblockable attacks still have to be dodged even with assists on. This page is the settings file. The combat guide is how a yellow arrow becomes an activation charge. Controls is the button map.

Difficulty does not invent a second RPG. It changes how long a wolf lives and how much room a missed parry leaves you. Push Square’s reviewer considered dropping from the default because early fodder — wolves, boars — felt over-tuned on health. Insider Gaming finished a run on the easiest setting in about 15 hours and called it very accessible. Both reports can sit on the same 30-day calendar. The hourglass does not care which row you picked. Quests still cost segments.

What the four rows are for

Official material has named the four levels. It has not published a damage-percentage table. Use them as intended, not as a secret ending selector:

  • Story — learn the valley, the dual kit, and the hourglass without a boar eating your evening. This is also the honest row if you want the prologue Brencis kill on a first pad.
  • Fair — the default most preview and review copies sat on. Directional combat is meant to click here after a few hours, not after a tutorial prompt.
  • Challenging — for people who already like reading incoming angles. Health pools and stamina windows tighten. The time system still lets you wander for free; the fights do not.
  • Duelist — the name is the pitch. You are here to fence. Omni-assists will feel like they are fighting you. Turn them off.

You can raise the row later. Getting Started already tells you the calendar does not care about your pride. Lowering it is also allowed. A 50–70 hour playthrough on Duelist is a different hobby than a family-rescue on Story. Neither changes editions or the 46 achievements’ existence — some hidden trophies may still ask you to do something specific, but the studio has not published a “beat Duelist” requirement this wiki can quote.

Omni-attack and omni-block are not a third difficulty

The official “Everything You Need to Know” briefing is clear. Omni-attack and omni-block let the character pick directions automatically. The exception is unblockable attacks, which must be dodged. You can start the Laslea prologue with both assists on, then peel them off once you can stick a yellow incoming arrow without thinking. That is the designed on-ramp, not a cheat menu.

Arekkz and IGN both described the same curve: the first hours feel fussy; then the rhythm lands; then group fights and camera hunting become the real complaint. Assists do not fix a camera that stays glued to the wrong Blood Guard. They do let you spend the prologue’s free segments on Anca’s Latin instead of on a wolf. If you came from The Witcher and expected Igni plus dodge-roll, turn assists on for week one and read day and night so you are not also learning claws on the same evening.

Directional mode is still the game the combat designers shipped. Four ways to swing, four ways to parry, perfect parries and connecting hits filling activation charges — red for hexes, gold for physicals such as Acrid Dust. Vampire powers skip that meter. Assists do not skip hunger. A Story-difficulty snap can still kill a quest giver. Pair this page with feeding.

Difficulty does not pause the hourglass

Story mode will not make a two-segment raid cost one segment. It will not make a shrine rank free. It will not add New Game Plus. It will make the Forgotten Guardian in the Deep Down ruin less of a wall so you can actually finish the detective beats IGN First showed. If your problem is the 30-day bind, you want the time planner, not Duelist. If your problem is a boar with a health bar, you want Story or Fair, or a Witchcraft opener such as Acrid Dust so the first hit is a stun.

Max level is 50. Three trees share that cap: Witchcraft by day, Swordmastery always, Vampirism at night. Difficulty does not unlock extra nodes. Manuals and shrine time still do. A Story run that spends every segment on shrines is still a shallow campaign. A Duelist run that never opens romance is still a valid accent on the endings page.

Practical first-hour settings

  1. Pick Fair if you have played a directional fighter. Pick Story if you have not, or if you want the prologue joke ending.
  2. Enable omni-block at least. Omni-attack can wait until you understand that swinging into a guard wastes stamina.
  3. Use the closer lock-on camera until parries stick; the farther camera helps in alleys with civilians.
  4. After the first wayside shrine, turn one assist off and see if you still win. If not, leave it on. The coronation does not grade your settings.
  5. If fights in Svartrau feel like a slide show, that is a performance problem, not a difficulty problem. Apply the day-one patch and switch Performance mode on PS5 / Series X.

Then leave this page. The combat guide is the one you keep open in a second window. This one is the row you pick once.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What difficulty levels does The Blood of Dawnwalker have?

Four: Story, Fair, Challenging, and Duelist. Fair is the default most previews used. You can raise or lower the row later.

What are omni-attack and omni-block?

Assists that let Coen choose swing and parry directions for you. Unblockable attacks still must be dodged. They are an on-ramp, not a separate difficulty.

Does Story mode give more time on the 30-day clock?

No. Difficulty changes combat, not hourglass prices. Quests, shrine ranks, and romance scenes still spend segments.

Should I start on Duelist?

Only if you already like directional fighters and plan to turn assists off. New players should start on Story or Fair and read the combat guide.

Can I kill Brencis in the prologue on Fair?

The game assumes you lose that fight. Story plus assists is the honest first attempt at that joke ending. See the endings page.